Sorry if this is actually simple and I just haven’t found the right tutorials to explain it to me. My intent is for the player to collect a “key” and to activate the “key” in the trigger area to make steps extend from the wall of a cylindrical tower to reach the top of the tower.
When I use “Get Actor Of Class” in the trigger box blueprint only one of the steps move (so picking up and using the key are tested to be functional, the “Step Animation” function is within the blueprint on the step itself).
This works for one step moving
My problem is when I change it to try and “Get All Actors of Class” to try and make all the steps move. It seems to break it and none of the steps move. I’ve also tried to put a “For Each Loop” node in every conceivable/logical place in this bit of blueprint I could think of to see if that would make it work and it still wouldn’t.
This is the broken version where none of the steps are moving
What am I missing or is there something wrong with this bit of blueprint? If it needs a “For Each Loop” node where would it specifically go (as I may have missed that spot when moving it around between each Link to try and make it work)?
I’m trying to avoid making the whole tower with steps into 1 blueprint, as I wouldn’t be able to adjust the steps in the level editor and I’d have to make a timeline for each and every step (attempting this method was so that I just had 1 step blueprint with 1 timeline that I could rotate and adjust in the level editor around the tower).

