How to get Contextual Animation + Motion Warping working with Mover (UE 5.8)?

Hi, I’m on UE 5.8 using the Mover component (not CharacterMovementComponent) for my characters.

What I set up:

  • A two-character execution (attacker + victim) using a Contextual Animation scene asset, with a montage for each role.
  • Two warp targets added to the scene (motion warping notify windows in the montages).
  • My BP only starts the Contextual Anim scene. I have no custom warp logic.

The problem:

  • Warping doesn’t work. The characters don’t move into position, and the distance between them isn’t kept consistent during the execution, unlike when I use the same setup with a CMC character.
  • My guess is that the montage root motion isn’t being consumed by Mover, and/or the Contextual Anim scene actor component isn’t setting the warp targets because my pawns aren’t [ACharacter / plain Pawn: fill in].

What I found so far:

  • A forum thread said motion warping with Mover wasn’t supported yet and that Contextual Anim only sets warp targets on ACharacter.
  • The docs now list UMotionWarpingMoverAdapter and an AnimRootMotion layered move with warp target support, so it looks like support was added.

Questions:

  1. Is Contextual Animation officially supported with Mover in 5.8? If so, what setup is needed (adapter on the Motion Warping component, Mover montage playback, etc.)?
  2. Should the montages be played through the Mover root motion layered move (like Play Mover Montage) instead of the normal montage path that Contextual Anim uses?
  3. If it’s not supported yet, what’s the recommended way to keep two characters aligned during a synced execution with Mover?