Recently i opened Unreal Engine 5.1 Release notes and found this:
Int’s under Physics section. As this image shows - unreal can calculate connection graph from collisions. How do i get this graph?
Can i calculate … mass of overall construction? Can i know if construction … ok
Instead of explaining it by words, let me show you how building works in Valheim. If you never seen it.
This is sample construction:
Each construction part has stability rate or something like that. It’s shown by the color. Unstable parts will decay and fall down if rate is small.
For example this part of the construction is unstable, which shown us as red color:
It’s durability will slowly decrease until construction is destroyed.
This whole system, obviously build on top of the connection graph.
And if i want to recreate same mechanics - it will force me to write my own connection graph algorithm using for example basic A*. And then just set to every builded part it’s stability rate as stat. Which is creates another set of problems. Let’s imagine that user removed construction block that is below current part. Since it’s stability rate dosen’t changed it will just stay flying in the air… So. Making such algorithms - difficult.
But why do it myself, if engine already has one (as i hope).
I just don’t know how to get it and if it is even possible in any way, c++ / blueprints - dosen’t matter.
Because i did not found on google any documentation related to the Connection Graph. If you try to google it - you’l get results for the blueprint node connections, not for the physics.