HOW TO : get collision contact points from box volume hitting a plane

I have a plane on the floor, and I’d like to add boxing volumes hitting the plane where I can access the collision points through code.

Since I’m new to Unreal, I wasn’t sure if there existed functionality but I’m trying to get the contact points on the plane where the volumes are hitting, is that possible?

Hi. I was also looking for functionality from this area. Unfortunately, the documentation about this functionality leaves much to be desired, and there are no tutorials about it anywhere on the web. If you know C ++ well, you could try to figure it out. I am currently also trying to understand the topic of low-level functions of the physics engine. Perhaps these links will be useful to you. But as far as I understand, the things described on the pages below work only with physical objects that simulate physics. But it is not exactly :slight_smile:
https://docs.unrealengine.com/5.0/en-US/API/Runtime/Chaos/Chaos/Collision/

https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/AdvancedCollisionDetection.html#extracting-contact-information

https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/index.html