LiveSimulator:
Bumping this. Right now a workaround would be to get the mouse cursor position and have each of your “buttons” have events that fire when the mouse position is in a certain 2d vector range. It wouldn’t be true interaction but it would be enough of a workaround till Epic puts something native in. You could create new variable ranges that correspond with certain buttons so it would be pretty easy to modify once you had it setup.
My problem right now is, I don’t know how to render the retainer box (which is supposed to render to a texture) and assign that texture to the spectator screen. I KNOW I’m doing it wrong I’m just looking for some guidance -
Actually Spectator view is rendered through a SceneCapture2D (and a rendertexture assigned as the view) - which can’t use widgets on it’s own. Perhaps using a 3d widget placed in front of the camera ?