I have a widget blueprint where I create my characters (group of 4) I assign attributes like str,con,dex… and class, race, atm I have all the inputted information in arrays in this Widget blueprint.
What would be my next step to get this info into the game and assign it to a character?
I am creating a game where a player can control 1 character and there are 3 followers behind him (in the end i would like to be able to swap between any character), I have a blueprint class for the character already setup, do I need to setup 3 more identical characters?