How to get character animation that interacts with environment?

Hello!

Can I be given resources/tutorials on how to have procedural animation/bone physics for a character? I’ve been messing around with physical animations, however the character doesn’t interact with the environment in a realistic way.

Here are some examples of things I would like to accomplish:

  1. Something thrown at a character, their body interacts with that thrown object
  2. A character is hit, and they dynamically react to that hit
  3. Something pushing against the character will move the character, the part of their body will be moved by a certaint threshhold, past that point the whole character will move and the feet will move as well
  4. Something pushing down on a character will make make them bend over, or start entering a crouching position

I believe 1 and 2 are done through physical animation, however 3 and 4 seem to be more akin to procedural?

There is an “content examples” file on fab.com that has all that stuff. Also take a look at the “Control Rig Samples Pack”.

1 Like

thanks brother, ill check it out