Hello!
Can I be given resources/tutorials on how to have procedural animation/bone physics for a character? I’ve been messing around with physical animations, however the character doesn’t interact with the environment in a realistic way.
Here are some examples of things I would like to accomplish:
- Something thrown at a character, their body interacts with that thrown object
- A character is hit, and they dynamically react to that hit
- Something pushing against the character will move the character, the part of their body will be moved by a certaint threshhold, past that point the whole character will move and the feet will move as well
- Something pushing down on a character will make make them bend over, or start entering a crouching position
I believe 1 and 2 are done through physical animation, however 3 and 4 seem to be more akin to procedural?