How to get bounding box of Text 3D?

Thank you! Now I understand Construction Script! I’ve tried your schema into the last official version UE 4.26, and it’s working exactly as on your gif screenshot. I mean, bg-box change its size according to the text size! Nice! But, I have the same issue as you show — flickering characters and keep deleted chars. What could be that? :slight_smile:

In Emulation mode, there is nothing bad. But working in Edit mode is annoying and makes any text job very complicated.

Unfortunately, I can not use this approach in my special version of UE. I use Pixotope UE, and they have removed the original Text3D and paste their own version of the 3d text actor… It works a bit differently. For example, I don’t have the flickering issue but I can not get the text bounding box at the same frame when I change the text. I have to wait until the next frame. Probably, I just have to use Event Tick. :frowning:

Is there any way to wait a little bit (next frame) in the Edit mode? Like “Delay” but working everywhere.

Or, force re-rendering the object? Just wondering… :slight_smile: