How to get bone transformation post ABP?

Hello, my weapons have multiple grip locations depending on attachments and all that sort of thing. My weapons ABP uses copy bone to move a Virtual bone to the appropriate grip location. I then need to pass that data to the characters ABP to set a bones location there for the IK attach point.
When looking at the weapons ABP the virtual bone is moved to the correct location and has the correct transformation data. In my weapons blueprint I then try to get the virtual bones transformation with Get Bone Transform to be able to pass that data on to the characters ABP.
That node returns all zeros even tho if I look at the VB in the ABP it does have the correct data.
How do I get the bones transform post ABP moving it?
Is there a better way (or any way) to get this data?
It doesnt really need to get it every frame, just when the grip position updates.

Perhaps this tutorial can help :blush:

Just watched that, there is nothing in there that I saw about getting data from an ABP. My weapons setup and systems are already done and I wouldnt set it up that way for my game.

Doing more investigation, but it appears the ABP is being removed from the weapon so there is no data to get.