How to get bone transform of a controlrig controlled skeletal mesh in Sequencer

I am trying to get a final bone location from a controlrig controlled skeletal mesh. But I can’t figure it out currently.

It seems to be we can use this node, UControlRigSequencerEditorLibrary::GetSkeletalMeshComponentWorldTransform | Unreal Engine Documentation.

But I do not know yet how to get the skeletal mesh component. Can somebody help?