I’m triggering an overlap event between a touch controller and a physics asset collision primitive. When the event happens I can see the actor that was hit, the first component and the “other” comp that was overlapped. In the other component parameter I look over it and I don’t see anywhere it listing the bone name “head”. I look over the FHitResult as well and in the bone name section it lists “none”. How do I get the bone associated with the collision primitive physics asset?
1 Like
I’m experiencing the same issue, can’t seem to find a way of knowing what primitive in the ragdoll physics asset was hit, I need to spawn a new mesh from it.