I’ve looked around and it seams that all I have to do to have my pickup work like any other object( falling/rolling on physics interaction ) is to “Set notify rigid body collision”, Yet when I enable that in the Blueprint constructor I don’t have a object responding to gravity.
All I have setup (That is not a default) is to destroy the actor on contact with the player and give him some points.
I have managed to get it to work by setting enable simulation to true.
But now I get warning simulate physics and collision: Warning Invalid Simulate Options: Body is set to simulate physics but Collision Enabled is incompatible