How to get blend space from a variable in AnimGraph?

i have classes structs that holds the player animations of a certain weapon, blend spaces differ from a class to another.
i cant get the blendspace i stored in the struct to be used in AnimGraph, how can i use it? without state machines?

any help would be appreciated

The only way i found, is to use blend poses by int,
and assign an index in my character class struct for that blend space.

its an ok solution, but it would be cool if the stored blend space would be accepted as a pose.

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