I’m just trying to get better quality on the Shield Tablet with the k1 chip. With all the DXT ECT settings I’m just not seeing the shaders that the demos have. Any help would be great.
well. first of all, they used a custom build of the engine, not using the mobile path at all. we’ll have to wait a bit for that.
in the meantime, you can set a few “execute console command” nodes in your level blueprint, on game begin:
each one should be on a different node:
sg.PostProcessQuality 3
sg.ShadowQuality 3
r.PostProcessAAQuality=6
sg.EffectsQuality 3
you can have a look here for a few more, but this should get you at least a nice AA and bloom effects.
https://docs.unrealengine.com/latest/INT/Engine/Rendering/Scalability/ScalabilityReference/index.html
Thanks Matt,
The K1 is a bit ahead of it’s time. I know they are working on a new workflow for this type of mobile, but thanks on the concole command info. I’ll throw it in there. My work is better suited for mobile. So I try to learn sooner. I am also using Unity 5 with less results. So there is that.