Hi guys - my character walks through this boulder from Quixel Bridge unless I choose “Use Complex as Simple”. Is that the way it is supposed to be? I have heard that can slow your game way down, and I’m wondering why it doesn’t just collide with the settings at project defaults…
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Thank you! Loving this program…
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Out of curiosity, do you have to do this on every object you want collisions for? It seemed from previous assets that the collision was already implicitly ‘bulit-in’.
I haven’t noticed any pattern in particular. I think it’s mostly built in, but that’s just a feeling.
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