Hi guys - my character walks through this boulder from Quixel Bridge unless I choose “Use Complex as Simple”. Is that the way it is supposed to be? I have heard that can slow your game way down, and I’m wondering why it doesn’t just collide with the settings at project defaults…
Thank you! Loving this program…
Out of curiosity, do you have to do this on every object you want collisions for? It seemed from previous assets that the collision was already implicitly ‘bulit-in’.
I haven’t noticed any pattern in particular. I think it’s mostly built in, but that’s just a feeling.




