Hi,
like the title says, I search a way to get the information how loud a certain sound is played.
I want to couple the brightness of two lights to two sounds which are played. So if sound1 goes up, lamp1 gets brighter. Same for the pair sound2 and lamp2.
In the theory I just need “Event Tick: 1. GetAudioOutputLevel (sound1), 2. castToIntervall(1-1000), 3. setBrightnessOfLamp(lamp1)”. 2&3 are no problem, but how do I get the output level of a sound?
The output level is very diverse, so I can not make manualy an easy “brightness-function” like f(x)=2x
If there is no possibility with blueprint, I would try code a blueprint node with c++, but I’m not good with the c++ unreal system