How to get audio data as its plated via UAudioComponent?

I am trying to capture the audio data that is played out in the engine and send it over the PixelStream using the PixelStreaming module.

Once I have the audio data I can send this to the stream but I dont know how to get the mixed audio stream

Sorry regarding your question i cannot help you, but I’d love to know how you are able to send audio data to a pixelstreaming user! Could you explain that shortly?

Of course, it’s still in experimental but you can send raw audio data to a streamer which is then broadcast to anyone listening to this player.

I’ve used it and it’s okay, there definitely either seems to be some mixing issues or some encoding issues but you are able to send audio