I want to be able to update default parameters on specific components in a blueprint - like the skeletal mesh component in a character blueprint.
This is fairly straight forward if I have an actor already to get the components and update them in c++, but I want to access the blueprint components before spawning any actors.
Appreciate any help!
Hello sloxton.
I think I´m doing something similar.
import unreal as ue
selected_actors=ue.EditorLevelLibrary.get_selected_level_actors()
for actor in selected_actors:
children_component=actor.root_component.get_children_components(True)
for component in children_component:
print component
You need to select the BP actors from the WorldOutliner.
Best of luck!