How to get at socket tag programmatically?

I’d like to use this field programmatically… (the socket tag from within a Static Mesh asset).

I’ve managed to get a UStaticMeshSocket pointer to the socket, but since UStaticMeshSocket doesn’t inherit from Actor, I’m not sure hot to get at the tag.


Hi! Did you sort it out somehow?

@codysmith105 @Xanadron Could do something like this: