I want a “time of day” variable that is available to all levels and entities/actors, and is retained between level loads.
I created a variable on the Game blueprint, but I can’t find a way to actually get at the Game blueprint’s properties from other blueprints.
What’s the best way of keeping this kind of “global” state? Is there some way to get at properties of Game? (MyGame from the sample blueprints, for example.)