Is it possible to get a list of all assets from a specific folder in BluePrint? I found some kind of solution (Asset Registry | Unreal Engine Documentation), but it works only in C++, which has a billion issues to me, don’t know why.
I’ve tried 2013 and 2015 version of visual studio, both crashes U4Editor and i can’t even create C++ class.
So is where way to scan some folder to get list of assets)? Main goal is automatically generate array of in-game spawnable classes with exact parameters.