Hello,
I have a StaticMeshActor in C++ project. I can copy its reference from “Content Browser” it’s copied as: “/Script//[ProjectName].[ActorName]”
But I can’t get it’s asset (FAssetData) from AssetRegistry in C++.
AssetRegistry finds no asset under “/Script” (even without any filters)
FARFilter Filter;
Filter.ClassNames.Add(AStaticMeshActor::StaticClass()->GetFName());
Filter.bRecursiveClasses = true;
Filter.PackagePaths.Add("/Script");
Filter.bRecursivePaths = true;
TArray<FAssetData> Assets;
AssetRegistry.GetAssets(Filter, Assets);
How to get FAssetData reference for a C++ Actor?
Thank you,
DS