I export an FBX file from Blender (un-check leaf bones)
Import in Unreal
My mesh is the correct size
My animation is not
I’m using metric.
I have read and tried a lot of the tricks of people who similar issues.
Scale it up to 100, then scale down etc… But whenever I export even the most simple mesh+animation I still have the scale error.
I think I am still missing something, potentially very obvious.
I’ve attached my Blender file as that will hopefully help. Any suggestions very much appreciated!
Thanks so much! I think the mistake I kept making is not using unit scale 0.01, but object scale 0.01.
Very silly. I get normal and expected results now.
I’ll look into creating a script for this to make exporting a bit smoother.
You can just set the correct scene unit scale (metric 0.01) and then save that as a startup .blend file and you’ll always have the correct settings.
You shouldn’t need any special scale settings when exporting (just 1 scale like usual), but if you’re talking about export scripts I guess that can be a good idea.
Just recently had the same problem with my blender file and I managed to work it out by simply selecting the animation sequence files in the engine and by double clicking i went to their properties and set the import scale to 100 and pressed re-import and it was all good after that.
This worked! My character kept disappearing when I applied an animation asset, but I did realize that my character was bigger / different size than to my animations. Editing the ‘Import Uniform Scale’ to 100, and then re-importing animation fixed it! TYSM