Here’s what’s happening
- I export an FBX file from Blender (un-check leaf bones)
- Import in Unreal
- My mesh is the correct size
- My animation is not
I’m using metric.
I have read and tried a lot of the tricks of people who similar issues.
Scale it up to 100, then scale down etc… But whenever I export even the most simple mesh+animation I still have the scale error.
I think I am still missing something, potentially very obvious.
I’ve attached my Blender file as that will hopefully help. Any suggestions very much appreciated!