How to get around collision capsule for character

What kind of collision you want to use?
I did 1 tutorial with “tank” collision and it worked fine…

You will need enable physics… then set friction with ground to some lower values and then add impulse to physics object…

Maybe you can make cube collision vith blueprints, but you must pretty well define behavior how to act when you run to hill (e.g. setting actor location up) or when you collide with cube corner to some static collision (like push back + rotate)… imo it may be challenge