I have a aliasing problem importing from Blender…
The model in Blender looks like this.
In Unreal it looks like this.
I have modified de UV map serveral times and i can’t get the aliasing dissapear.
This is the UV map.
i think the topology is fine too.
i baked the textures to 2048x2048 px
What can i do to solve this?
Thank you so much!!
NOTE:
-There are not seams around the glasses
-Colors are procedural and baked to textures
I tried to set the project settings as the documentations says, but it does not works.