How to get antialiasing when importing from blender to UE5.3.1?

I have a aliasing problem importing from Blender…

The model in Blender looks like this.

In Unreal it looks like this.

I have modified de UV map serveral times and i can’t get the aliasing dissapear.

This is the UV map.

i think the topology is fine too.

i baked the textures to 2048x2048 px

What can i do to solve this?

Thank you so much!!


NOTE:
-There are not seams around the glasses
-Colors are procedural and baked to textures


I tried to set the project settings as the documentations says, but it does not works.

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If you upload the FBX here ( and textures ) I will take a look.

Ok, I’ll send it to you by private message.
Thank you so much for your help!!

The solution for this problem:
Thank you so much @ClockworkOcean :heart:

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