I am using a pop up dialogue device for my main user interface. It is a basic class selector ui. everything works good on that department. However, each class has their own seperate XP. I am trying to get the XP for that class and display it, but I cannot figure out how to get the device to get that information since the binding will not work.
Unfortunately the view bindings of the pop up dialogue don’t let you pull data other than some strings.
I would recommend trying to switch to a mix of Verse UI combined with widgets with verse fields, you can make the class xp bar design inside the Widget Editor
(Making sure to expose the correct values in verse for the progress bar material or however you want the XP to be shown)
Then you will need to learn the basics of verse UI and generate buttons for the classes and listen to them (will be a bit more complex than just using popup dialogues)
Alternatively currently there’s the following feature on the roadmap that can be a bit more of help since it will allow creating buttons in the widget editor instead of making/adjusting them manually in verse (Still will need to listen to the interaction events on verse though)
Creators will be able to design custom UI widgets where Verse code can be written to respond to player input. This feature will allow the creation of interactive menus using widgets made in the Editor.