I noticed the AnimToTexture plugin got a lot of changes between UE 5.2 and UE 5.3 and when I run the editor utility blueprint example in the plugin’s content to generate bone and vertex animations, neither seem to work correctly:
The bone animation static mesh will just play the first idle animation and not proceed to other animations
The vertex animation static mesh will not play any animations
Any ideas how to fix this to get a working example of using AnimToTexture in UE 5.3?
If you’re asking me referring to my AnimToTextureLegacy plugin, there’s no reparented blueprints for me to share with you as these would be blueprints that are specific to your project, e.g. your AnimToTexture data asset. If you’re creating a new AnimToTexture data asset just make sure its parent is the data asset from the AnimToTextureLegacy plugin. You should disable the engine version of AnimToTexture.