But ever since 4.12 it doesn’t work anymore.
I haven’t seen anyone else mention this and they didn’t fix it in any of the hotfixes, which is weird because notifies are such a big part of animation.
I just normally create functions in the C++ class, like “OnNotifyX” and then, in the animation blueprint i do the event normally, and call that function.
This seems to be broken in 4.16 as well. Epic, could you please comment on this?
EDIT: To clarify what is broken, I’m trying to loop through the UAnimSequenceBase::Notifies array (I’m just getting it through UAnimMontage).
But the Notifies array is always empty, so I’m guessing it’s broken. If not, please enlighten me on how to do this.
EDIT 2: It works when I add the notifies onto the montage itself, so I guess I’ll have to do that for now.