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How to get animated destruction to trigger on projectile impact?

I’ve set us a box being destroyed and animated in 3dsMax. I make a skeletal rig out of that and import it into unreal as an FBX. Everything works as expected and I can set up the animation in Matinee to view it in a test map.

Is there a way to have this box (with baked animation) be destroyed on projectile impact? I can’t seem to figure out how get it to work (still pretty new at Unreal).