I’ve set us a box being destroyed and animated in 3dsMax. I make a skeletal rig out of that and import it into unreal as an FBX. Everything works as expected and I can set up the animation in Matinee to view it in a test map.
Is there a way to have this box (with baked animation) be destroyed on projectile impact? I can’t seem to figure out how get it to work (still pretty new at Unreal).