Thank you for the reply, i now have something working! However the tilting and movement is quite off. I ve managed to get it moving in the right directions, however i get the feeling that the speed that it rolls in response to the tilt is rather random. I want to check, i feel like i shouldn’t be using acceleration, but instead should be tilt, however whenever i use tilt, on begin play (actually playing on my phone) the ball will be roll off my floor and is so fast and seems uncontrollable (i assume calibration is wrong?). In the other threads people are using ‘Set control rotation’, however i think i am after a different thing than they, i want to move the ball by tilting and not rotate the camera around something (Not sure if it makes a difference)?. Also, when, where and how often should i be calling calibrate tilt?
Is this how it should be setup or?..
I changed between trying out tilt and acceleration by just changing the ‘In Vec’ input between the two from 'Get input Motion State, however acceleration is the only one that sort of seems to work.