Hello, first post here.
I had an idea for a mod to use on my private server.
If it can be done, I would like to create a mod that increases the scale of any dino’s model based on their health points. (The greater max health stat they have, the larger they are)
I do not mean the scale would increase based on the value of their max health (which would make turtles as big as trees)
I mean for every level that they get stats that go to health (wild ‘genetic’ levels or trained stat levels) they would get bigger for.
After reading (most) of the stickies and watching some basic tutorials, I think this can be done by:
- Getting the dino health points allocated stat
- Setting that number to a variable
- Using said variable as a multiplier to the dino’s model scale stats
However, I do not know where to find the health points allocated, or how to link certain variables from one asset to another.
I understand that this may be more advanced than I currently can handle, hence why I am posting here.
Any and all help is appreciated! Thanks for reading