So I have a working Procedural Mesh made in C++ with procedural mesh component and I just want to output in blueprints to get instant changes on the noise values. So the mesh I have done in C++ PMC works fine, I pull the class onto the editor viewport and everything is there, problem is the Uproperty tags with the noise values don’t change the mesh, I have uproperty tags for my noise values to change the mesh, these are variables that I have exposed, extended from my C++ class to the editor show up inside the editor, but changing them inside the editor does not produce changes and I understand I need a blueprint maybe for that so the variables need to be extended to blueprints ? and maybe I also need the component inside blue prints. So I can create a blueprint class based on my PMC C++ class but I don’t think that is enough. Each time I change noise values to change my mesh I need to recompile to get changes and that is not cool.