How to get an object to follow/attach to an animated character, without attaching to bones?

Hi I’m making a cinematic that is meant to look like a videogame. the character’s crosshair keeps looking downwards/shaking due to the asset being attached to the character’s bone. is there a way for an object to only follow the Actor’s transform/location keys?


Can’t you just attach it to the character’s capsule? Or to the mesh component, without attaching to any bones? Or create a new scene component in the character and attach it to that?
Or, as a last resort, to the root bone?

that worked with the capsule, thanks for your help