I get an NPC to fall down and play animation when their points hits 75 (From default 100), then it is set up where they wait 2 seconds and then get up. But @ 50 points or under it is not happening for some reason. Here are two pics with the code. I only have two levels of this for 75 and 50, because why make any more till I get 50 to work right? Any help is appreciated, thanks.
The issue here is that the first branch will always return true, not allowing the second branch to run. Try running the logic thru a sequence, maybe like this:
Any Damage Event: (just in case u need it)
Thanks, I do appreciate you answering this and offering the pics and video. After I posted this I was able to get it before I checked back to this thread. Just in case anyone needs it I will post what I came up with and show them a video proof.
And here is for the NPC getting back up.
When the points hit zero here is the logic for enemy death and death flasher.
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