the spaceship level blueprint is the persistent level
Do you mind rephrasing / adding more info - it’s hard to figure out what is needed just by the tittle. Generally speaking, adding input in the level BP is the equivalent of shooting oneself in the foot. But who knows what you’re making, it may make sense in some instances.
How to get an custom event from added level into persistent level blueprint?
- there are 2 levels?
- one of them has a the ship placed?
- what is pressing 1 supposed to achieve?
okay, so i write a on/off light in the other level that called spaceship_x level,i add this level into persistent level and then on/off functions wont work,so im thinking maybe i use add custom event on the spaceship_x level and trigger that custom event in the persistent level,im not sure how to do this