I am building a tool for editor scripting in which i need to get asset thumbnail placing in the content browser. I am using editor utility widget for editor scripting.
I don’t know the exact nodes you’ll need from BP but in C++ it’s done like below, I’m guessing there will be a way to do the same from Blueprint.
Package->FullyLoad();
ThumbnailTools::GenerateThumbnailForObjectToSaveToDisk(newMesh);
Package->SetDirtyFlag(true);
FEditorFileUtils::PromptForCheckoutAndSave({Package},false,false);
FAssetRegistryModule::AssetCreated(newMesh);
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Thanks for replying.
It worked for me.
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Did you manage to solve this using only blueprint? In that case, do you mind sharing an image of how you solved it? Thanks!