Hello,
i have i question, How can i make this: The Animation in the Static Mesh should be played (the Animation) in every 60 second’s. It’s a totally easy Animation that i have maked in 3dsmax (Exported as a FBX with baked Animation).
Please help me. I thinked it must be maked with a Blueprint, but i don’t know how i can make it.
Thanks in Advance!
Andreas
Create a float variable named “CountDown” in the blueprint event graph. Then make the connections shown in image.
Hello,
i have tried it out. But i can’t make the things that i have draw a quadrangle in the picture.
The greatest question for me is, how have you make PLAYANIMATION-Node?
Kind Regards,
Andreas
Hello I could make all the things now in the Graph without the “PLAYANIMATION Collapsed Graph” now. How can i make this? Kind Regards, Andreas
Hello,
how can i make the PLAYANIMATION-Node?
There is nobody there how can help me?
Jumping in with another possible solution.
You could do something like this as well:
Just create a Custom Event (PlayAnimation) and have it tied to the Event Tick. Don’t know if you plan on using an Animation Montage or playing an Animation directly on the Skeletal Mesh (which is shown here) but you’d want a delay after playing the animation before resetting the timer (my example also resets the character to use the default Animation Blueprint once the animation has finished playing).
-W
Hello, i did exactly that what you have done in the picture but there is no Animation by me. Is there a a “Event Begin Play” needed? Kind regards, Andreas
Hello, Now it works perfectly. I have changed the First CustomEvent with a Event Tick. Thank you very very much!!!
Sorry can you be a little more descript in what you would like to see or do?
I think I could help but at this point I am not sure what you cannot do as I thought your issue was resolved. If this is a different question please make it as a new one