What kind of game mechanics are we dealing with here? Does your player move? Do you want the AI to “follow” or “chase” the player? Do you just want them to move to a position “behind” the player? It’s hard to figure out how to help without more information about what exactly you’re trying to accomplish by having AI “get behind the player”. Very simply put, you could attach a scene component or billboard located behind the player character and tell your AI to always go towards that point, that would place the AI “behind” the player but what the point of that would be I am not sure.
Hey im trying to create AI that attempt to get behind the player, im struggling to think how to start this off, i’ve been making all may AI in blueprints so im trying to stick to that. All i want to implement is the AI to try and get behind the player.
Any help or advice on the matter in trying to create this would be useful thanks.