How to get AI to follow anything with a specific gameplay tag?

Inside my behavior tree’s task, i have a basic “follow character” function that works well but since in my project i use multiple characters, its having trouble following the second pawn i have. Is there a way i can make the Task follow any character that has the “Player” gameplay tag?

I solved the issue. The ai enemies where following the player characters, it just wasnt rotating so i had to change a small node in the rotating script i made