How to get active camera actor rotation on character blueprint?

I’m starting to learn Unreal Engine 4 this week.

I want to create a game where camera is fixed in the scene and character movement is depends on camera rotation. I have set camera actor using ‘Set View Target with Blend’ on level blueprint.

The question is, how can I get camera actor transformation (especially rotation) on my character blueprint? On other engines, it’s usually as simple as accessing scene active camera transformation, but I couldn’t find any kind of that on UE4.

Thanks for any help.

HI

Are the camera’s changing?

My plan is the camera move depends on number of character on screen. So, it’s only one camera for many characters.