I’m starting to learn Unreal Engine 4 this week.
I want to create a game where camera is fixed in the scene and character movement is depends on camera rotation. I have set camera actor using ‘Set View Target with Blend’ on level blueprint.
The question is, how can I get camera actor transformation (especially rotation) on my character blueprint? On other engines, it’s usually as simple as accessing scene active camera transformation, but I couldn’t find any kind of that on UE4.
Thanks for any help.