How to get access to global world axis?

Hello, I have Pawn that I need to move along global world X-axis, due to Pawn own active rotation, it’s own X-axis always changing the direction, I need to have one direction and slide it there. How can I do it please?

X would be just vector [1,0,0], use make vector node for it, or multiply vector by float set vector to [1,0,0] and you can scale it with float.

something like this:

PS. for most location and rotation nodes there are 2 versions of them, on does something in relative frame, another does in world frame.

I see, thank you, I going to try that! Have not used much of Offsets :slight_smile:
What I did yesterday I’ve added BP_Dummy and used its position as offset :slight_smile: