How to get a widget to show text for a period of time?

I’ve got a widget that’s called each time a player steps on a trigger volume it simply pops up shows some text “wrong way” then on endoverlap disappears.

Problem I’ve got is it continues to face the player even when they’ve turned away from the wrong direction that I don’t want them to travel in and I feel it’s too confusing to play the game now.

Is there any way so that I can get it to pop up then disappear after say a second or perhaps less?

Seems a bit complicated the way it works. You need to save a reference of the widget, and use “Remove from parent” node to destroy it when the player is facing the right direction. If you want the text to disappear just for a few seconds no matter what, you can just use a delay node in Event Construct and then use Remove from parent.

Ah ok, Thanks for that!