This is one of the few things I couldn’t learn by my self, I would like to know how this Geometry, Absolute/Local/ViewPort Locations works.
My goal is when hovering over a widget, the blueprint is capable of get the size of that widget, know its location and set the position of another widget to be close to it (like a tooltip widget would do).
Example, the button and another widget close to it:
This is how I did to get the widget size, I expected the widget size, but it returns a number which I think is related to the window size, the node description is empty.
Here I’m trying to get the widget position, the “Absolute to Local” node requires an absolute coordinate, where I can find it? Is this flow correct? Get the Absolute > Get the Local > Get the Viewport location then set the “floating image panel” location.
What’s the difference between Absolute / Local / Viewport locations?
I didn’t found much while searching about this subject, only questions here and there, but without solid answers, pretty tough. So, any help is appreciate, thank you