So I’m trying to find the absolute position of a particular widget within the hierarchy based on the desired size and the top left of the widget. The difficulty I’m having is that this is a World Space widget so I can’t use any of the viewport or screen space nodes that are the only possible way of getting anywhere close to what I want that I’ve found. I’ve experimented with getting the widget object’s Tick Space Geometry and then getting the Local to Absolute Vector 2D at (0, 0) but it returns an incorrect position.
Here’s a reference to my Widget setup and what kind of position info I want:
And here’s some info on the kind of numbers I got when testing the Local to Absolute node compared to just manually finding the position with the rulers in the Widget Designer:
I should mention that I only started to get the incorrect results from the Geometry conversion nodes after a merge with a branch from my coworker so something could’ve changed in the project settings that may have affected this. Also, I’m building an app for VR which is particularly why viewport nodes and whatnot don’t really help much.