How to get a variable from a blueprint contained in an actor variable?

Hi, I need some help with blueprint casting. I realize what I’m about to say sounds confusing! Therefore I will add screenshots to show what I’m talking about.

I have a blueprint, and I am trying to reference a variable from another blueprint. The reference to this other blueprint is only an actor variable however, and not specified yet.


The reason for this is that I wanted to be able to load the blueprint into the variable from the persistent world.

My issue is; even though I can load the blueprint I want from the persistent world into the public variable I made, I cannot find a way to get the variable I’m after from that blueprint.

Is there a way to check if an object has a certain variable, or another way to do this? Thank you!

Oh, found the answer! All I needed to do was make the variable type the blueprint class I wanted to reference… I guess I was overthinking it by being so vague with the variable.