I want the world space transform of a mesh socket so I can attach roads to intersections. But the get socket transform nodes seems to only work on scene component not static meshes, so the location always returns null.
Is there a way to get a static meshes socket? In the world space?
This actually doesn’t work directly with HISMs. I’ll post my answer that I figured out but you actually have to get the parent instance transform then add that to the socket transform to get the actual local transform in world.
This isn’t to far off of what I ended up having to do, I’ll post my answer that I figured out but you actually have to get the parent instance transform then add that to the socket transform to get the actual local transform in world.
I figured out but you actually have to get the parent instance transform then add that to the socket transform to get the actual local transform in world.
This actually doesn’t work directly with HISMs. I’ll post my answer that I figured out but you actually have to get the parent instance transform then add that to the socket transform to get the actual local transform in world.