I’m trying to use the vector2D interp to move between two positions. The problem is, the shorter axis will complete its interp faster than the longer one, meaning the path isn’t a straight line.
Here’s what I mean; the one on the left is what it’s currently doing. The right is what I want. Any help appreciated!
This should give a direct line from a to b. In the timeline create a float that starts in Time = 0, and Value = 0, and ends in Time = (Time to make the move), Value = 1. If you need the timeline to run based on the distance, you can take the variable of the timeline and use a “Set Play Rate”, to speed it up er slow it down.