I have a mountain road which is quite twisty and turny. On the more complex turns, the mesh/collision becomes very triangular and clunky:
I’ve tried scaling the road down on the the x-axies which didn’t work:
I’ve also tried scaling down the mesh on x:
None of these seems to increase the “spawn frequency” of the mesh/whatever controls these collision triangles.
Anyone have an idea how to make it smoother?