How to get a reflected light beam?

reflection of a beam of light on a mirror

Is it not possible in Unreal Engine?

if you need a laser like beam, you gotta fake it in blueprints. do line traces and reflection math with beam geometry.

you can visualize “beams” using fog or fog volumes and they reflect light into the gi solution and the world but there’s no detailed data representation of the mirrored light beam in the lumen scene nor the irradiance probes. it’s a gi solution, not meant for fine detailed light data.

Thank you for your answer, glitchered.
I am very lost in this and I do not have enough knowledge to fix it.
Won’t there be a plugin that does this? If someone has some other idea they would be very grateful if you share it.
I need this feature in my project: Keep the sunlight shining after bouncing off several mirrors.