I work in Interior Design and do my interiors in Unreal (exported from 3DSMax).
could you kindly point me in the direction of how to get my projects online so that people can access them (runtime)? Also, how do I deal with the rendering side of things in term of processing power?
In both instances it would probably be best to use a format like GLTF (webGL).
There is a gltf export.
GLTF is what the oculous and steam home environments are.
no interactivity, only models, tex, and anims, and sound.
its limited.
I don’t think you can “render it on the server”
unless you just make it pcvr and use airlink or Steam streaming.
it is severely limited though.
It would be fine for simple environments tho
another way is to render 360’ panoramas from several points and then they just navigate through the panorama
but if you want them to “walk around and look freely” you would need to use web gl or streaming, or just give them a link to the 500 meg walthrough exe, which would be the highest quality.
The other way would be to make the environments into VR Chat rooms.
But that’s unity not unreal.
You should look into pixelstreaming.
Check if it meets your requirement and the technical level available to you as setting it up on a cloud computing instance is not just a push button solution.
Since you are doing some Interior Design, I think Twinmotion bundle such a feature as Twinmotion-Cloud that should be simpler to use.
For alternative solution (as mentioned previously):
export as a glTF and host that in a web viewer application.
You can look at what Sketchfab is doing in that space.